No.235
Love that first pic. Looks like something painted for an album cover.
I've never tried VR, so I'm still skeptical.
No.236
>>235Yeah I like this pic too. The girl has some jawline game haha.
You should absolutely try VR, it's the real shit! And when I talk about VR, I mean real VR like Oculus/Vive, the others HMD (head-mounted displays) aren't that good or good at all (google cardboard).
You skepticism will end as soon as you have tried it!
No.253
>>234too much of a poor-rainbow roll to afford anything even close to VR ready.
No.268
>>266Bad feel when i didn't get the Developer kit for 350$ years ago and the retail version is 650$ now.
No.269
>>236>You skepticism will end as soon as you have tried it!I wish more people understood this. The unfortunate thing about VR is the only way to sell it is to have someone try it for themselves. Otherwise, people think it's just like watching a 3D movie or the migraine-inducing VR headsets of the 1990's.
There's no way in hell I would have ever been willing to drop $800 on the Vive, had I not tried it last summer at a trade show. Being able to physically walk around a virtual space while picking up, tossing, and even juggling virtual objects was an experience unlike anything I've ever done before or since.
After trying it out, $800 seems a perfectly fair price, which is why I preordered the minute they went live.
No.270
>>268The consumer version is so much better than you'd think you wasted $$$ on the dev kit if you are not in fact a developer. Wait and save sushi bro!
>>269Same Sushi Roll, I didn't even try the Vive but I have a dk2 that already convinced me about its potential. I can't wait to have it home, it will be a huge gap!
No.274
>>273>full brain emulationshhhhh you'll wake up the sao fans haha
[that would be so cool thought]
No.275
>>274funny enough, my gf turned me onto that show right after finishing one of Kurzweil's books. So strange to see the stuff this dude worked on for his whole life in a fictional setting. It kind of makes you realize how life-changing it all is, and how FAST we are advancing.
No.277
The technology has always been there. Its just being able to market it and sell mass amounts to a consumer. The first computer was invented in the 40's. DVD/Laserdisc technology was around the 50's.
I've been following this for years now. I get older faster.
Everything is repackaged/ Its just now these things have a nicer screen. We are still just staring at a TV from the 50's. Only really the software/emulation side has grown to be able to handle it. Look how they sell iphones. They haven't changed in 9 years basically.
Also a huge difference from what i can do with it in my house compared to OP's 2nd pic. Its like one of them car or flight simulator games where their controllers are 1000's of $, and they sit in those nice hydraulic chairs with Rifts on. You need like a gtx970 to be able to use it. So a personal setup will run you 1300~$.
>>270What does the consumer version have over the dev kit?
No.278
>>277The consumer version is better in every way (better optics, better screens (one screen for each eye), better ergonomics, better tracking, better softwareetc…).
It's like day and night. In comparaison of the dev kit, the price is far more justified.
Nowadays you can have the recommended PC specs for like 900$ and it will soon be cheaper. If you have the money, you won't regret at all investing in it.
You don't need a 970 to be able to use it, it's just recommended for most games. There apps that will run with less.
About your picture, I can tell the waifu age is coming (VR fleshlights are being dev right now haha).
No.281
>>280Sushi Roll you should check out the HTC Vive, it's the best deal right now.
Valve/HTC is a serious competitor and currently provides the best VR experiences thanks to tracked controllers and room-scale support [and other few features like a pass-through camera, being able to take phone calls/respond msgs in VR, openness, Valve instead of Facebook etc…].
No.282
>>281Is Valve in any way superior to Facebook, in terms of privacy and corporate shilling?
No.283
>>282Facebook will always be worse, even more in comparison to Valve. Facebook is fare more often criticized and fare less often praised than Valve is.
Valve is kind of against corporate shilling as they are trying to push gaming outside windows by pushing Steam on Linux [Valve is even creating their own linuxOS called SteamOS] and Valve's Vive is more open than Facebook's Rift as the software isn't exclusive to the hardware.
Honestly we can say Valve is gamer friendly as they are a recognized game studio and push gaming innovation with Steam (sales, indie games, community, SteamVR with the HTC Vive, in the process of making a free game engine called Source2 etc…). Their money is made on software sales but in the other hand Facebook money is made on data mining and advertising.
I don't hate Facebook but IMO the choice is easy.
No.290
>>282I think Valve is superior simply by merit of not being completely geared towards social media. The kind of data they would want from you would be geared towards gaming, where Facebook wants to know fucking everything about you. Basically I'd rather wear a large device strapped to my head that's from a gaming company rather than a social media and data collection company.
I don't know the company on the inside so I don't know where they actually stand on privacy, but Valve seems to be more focused on community-based stuff that doesn't solely benefit themselves, like the Steam OS and making more advanced and popular games work on Linux and Unix. I can't say the same sort of thing about Facebook.
No.325
>>323Yeah! What games are you planning on getting?
No.326
>>325I have Elite Dangerous, but I don't know yet what games I'd like to play. In fact, I'm mostly interested in developing for the Vive.
No.337
>>322>>323Make sure to report back and let us know what you think. I recently did the steam VR benchmark test and it seems I need to get a new gpu before I can play, but my cpu and motherboard are good as gravy.
No.338
>>337what card do you have?
No.339
>>338GTX 660. I build my PC a few years back, so it's starting to show its age.
No.340
>>339My setup is fine except the GPU. I have a SLI of 770 OCed (sli doesn't count), so according to the Steam Test I'm capable but not ready.
Honestly new AMD and Nividia cards will be out in June, if not before, so I don't want to waste money on soon to be outdated GPU. So I'll probably use low GPU intensive apps during these two months like Virtual Desktop, Google Tilt Brush and all.
No.341
>>340Yeah I hear you, I'm really looking forward to what they come out with this year. I should clarify that I don't have a VR system yet, so I'm kind of jealous of you, even if its only the small stuff you can use!
No.343
I don't care. Can someone kill all the fucking gimmicks already and focus on making good games?
No.349
>>343Hardcore Henry is a pretty good game.
No.354
>>343Being in the game instead of in front a screen is a gimmick? What's wrong with you?
No.356
>>354Yes, like 3D films and HFR. I can go and have fun watching some 40 minute documentary about colorful fish in IMAX but that's not an experience I'd be interested in every day. Once a year maybe, the rest of the time I'm fine not being "in the film". I feel that those technologies don't add much value to the works, are unnecessary most of the time and producers often use it to mask their lack of creativity or incompetence.
No.357
>>356>It's like 3D films and HFRGet out of this thread sushi. You don't understand at all, it's nowhere alike 3D or HFR or any other tech you tried. It isn't reserved for games or movie too. It's a whole new world. You absolutely can't compare to 3D, that's nonsensical.
Have you even tried proper VR? Have you tried the HTC Vive? You see I have one with me right now and holy shit it's the future of modern computing.
Fun fact: I browsed Sushichan while in VR, it was fun :3!
No.358
>>354VR doesn't put you in the game, its not a holodeck. Its just display goggles.
Pretty cool, like a more immersive and fun version of trackIR, I'd love to use it for flying and mech games. Buuut, there's a lot more to a persons experience of actually doing something or being in a situation than full vision.
No.359
>>358>it just display goggles>like a more immersive and fun version of trackIRIt's fucking more than that, you obviously didn't try proper VR.
No.363
>>362B-But undoall sempai, he started it by insulting the metaverse without even backing it with arguments! This misplaced arrogant behavior is totally unforgivable! °∆°
No.364
>>362I think it's pretty fair to have discussion to have someone come in and dispute a point so long that it stays on topic.
No.365
>>364Discussion (and debate) is perfectly fine, but this particular discussion just seemed to be getting a little heated, so I thought I'd pop in and try to prevent it from getting worse.
Sorry if that was a bit out of line!
No.373
>>372I don't have to believe. I tried out VR hentai earlier today. After warming up by fondling Sakuya's breasts while she gave me a striptease, I fucked Haku cowgirl style. Came harder than I have in months.
The future is already here Sushi Rolls.
No.385
>>322 here, reporting back on my experiences for
>>337I got my Vive two weeks ago, and haven't posted an update because nearly every waking moment of my free time is spent with it strapped to my face.
I'll admit, there are some lens flare issues and the resolution isn't as clear as I'd hoped, but after about thirty seconds I no longer cared.
It's the sense of scale that creates the magic. I tried out TheBlu's whale encounter experience and actually gasped when the whale swam close. You realize just how damn it is. It *feels* big. It's nothing you can get with a monitor or a gimmicky 3D TV. Tossing and catching objects in Job Simulator behaves exactly how your brain expects it too. I can't juggle, but my friend who can managed to juggle virtual coffee mugs on his first try. It's that intuitive.
Hover Junkers is another amazing experience. Being able to physically take cover behind a wall, line up my revolver, and headshot another player who was trying to do the same to me was the most satisfying kill I've ever made in a game. The tracking is good enough I actually had to steady my shaky-ass hand to line up the trickier shots.
I've had 8 of my friends and family try it now, and every single one of them was amazed by the experience, even my mother who has never touched another video game in her life.
I may be wrong in the end. Maybe the marketing will suck, the prices won't go down, and VR will be seen by the masses as just another gimmick. But for me, this is the future, and I don't think I'll ever completely go back.
No.386
>>380Also, I dunno what VR experience you're trying, but I want in.
No.389
>>385>nearly every waking moment of my free time is spent with it strapped to my face.That's great to hear! Are there some AAA games on the horizon for this equipment that you know of?
No.391
>>389No VR-only AAA games yet I'm afraid. The tech is too new for major studios to risk the tens of millions of dollars it takes to make a modern AAA title, plus it doesn't make sense to market to what right now is only a handful of users.
However, there are a number of AAA game that have optional VR support. Right now it's mainly racing and flying games, such as Project CARS & Assetto Corsa, or War Thunder.
Even if there are no big budget games coming soon for it, the games that are out now are still incredible. Windlands & Vanishing Realms still provide experiences leagues ahead of other modern games despite being made by small teams with small budgets.
No.396
>>386BIG ASS TECHNO OR TRANCE WITH VIRTUAL DESKTOP MILK DROP MODE BRO! JUST PLAY YOUR FAV MUSIC AND CRANK THE SPEAKERS!
im not sorry for maj, I'm right now in VR it's just so much fun aha
No.402
Im still thinking about it, it still seems like an HD screen on your face + wii. I was hoping someone i knew would buy it so i could get a testimony at least.
I only want it for the hentai, everything else seems in such a Saba stage. Are you guys just buying your games off steam? These VR's need a game that you need to have VR to play and makes you want to get a VR. Like halo 2 and xbox, like buying an xbox just to play halo 2. I need that experience. I think acid is more eye opening than this will ever be and it wont destroy my eyes as fast.
https://www.youtube.com/watch?v=fQ0JTkBZdyw No.403
Someone tried the OSVR? From all the VR devices it's the only one I'm interested in since the devkit is open source, but beside that I don't get the differences.
http://www.osvr.org/Can't we plug those devices in and play games simply displayed on the googles or games must be designed specifically to be played this way?
No.405
>>403Games and apps must be created with a compatible SDK of the HMD you intend to use (for example Oculus Rift -> OculusSDK/SteamVR, HTC Vive-> SteamVR).
OSVR is an open source SDK so every hardware manufacturer can use it to create their HMD software, but I gotta say that Valve intends too to let other manufacturers create SteamVR compatible HMD, and Oculus too but It isn't as clear than Valve.
Recently OSVR support was added to Unreal Engine and Unity so there will probably be more OSVR games in the future but right now there is only a few or none, it's more a dev kit than a consumer product.
Talking about product, the OSVR dev kit is vastly inferior than the Oculus Rift or the HTC Vive.
No.414
>>405That's saddening, it sounds like the VR market will suffer from the same scattering and exclusivity problems than gaming consoles or digital distribution platforms.
So basically any of those things are pretty much fancy dust collectors if you don't have an app with build-in support for it?